Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 25 days ago
13 / 9 / 2
K / D / A
55.6%
Kill participation
938.2
Damage / min
13,460g
495.8 gold / min
13
3 placed · 1 cleared
182
6.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySamsungWorldCZ#8127
Gragas · Top
16 / 2 / 8
61.5% KP
32,589
25.9% share
13,734g
189 CS · 7/m
ukrainka#sIava
Qiyana · Jungle
5 / 9 / 18
59% KP
25,381
20.2% share
12,416g
162 CS · 6/m
axyh#niki
Akshan · Mid
14 / 6 / 10
61.5% KP
31,971
25.4% share
14,149g
172 CS · 6.3/m
roboty atakuja#napad
Hwei · ADC
4 / 5 / 15
48.7% KP
26,158
20.8% share
11,746g
180 CS · 6.6/m
pVMASJg#1337
Thresh · Support
0 / 6 / 29
74.4% KP
9,782
7.8% share
8,505g
33 CS · 1.2/m
Red side
DefeatYasuoxMadara#EUNE
Mordekaiser · Top
3 / 8 / 3
22.2% KP
14,315
17.2% share
10,593g
205 CS · 7.6/m
ESBA Doge#ESBA
Jarvan IV · Jungle
6 / 5 / 7
48.1% KP
15,074
18.1% share
12,090g
221 CS · 8.1/m
J0HN KIRIAK0U#humus
Ekko · Mid
13 / 9 / 2
55.6% KP
25,473
30.7% share
13,460g
182 CS · 6.7/m
hopecore#123
Sylas · ADC
3 / 6 / 6
33.3% KP
17,051
20.5% share
10,416g
185 CS · 6.8/m
omulcusobolani#zoie
Senna · Support
2 / 11 / 12
51.9% KP
11,171
13.4% share
7,913g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
