Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 25 days ago
20 / 3 / 3
K / D / A
59%
Kill participation
1,456.2
Damage / min
18,040g
654 gold / min
27
6 placed · 4 cleared
235
8.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBojanovcaca123#1234
Garen · Top
11 / 4 / 5
69.6% KP
34,704
32.5% share
13,534g
224 CS · 8.1/m
just a friend#pain
Nocturne · Jungle
5 / 11 / 6
47.8% KP
19,536
18.3% share
10,108g
149 CS · 5.4/m
Kayanashi#RAVE
Zed · Mid
5 / 11 / 7
52.2% KP
31,607
29.6% share
12,021g
172 CS · 6.2/m
BatsèOctavia#EUNE
Yasuo · ADC
2 / 5 / 3
21.7% KP
8,988
8.4% share
10,267g
205 CS · 7.4/m
kishiru#EU1
Karma · Support
0 / 8 / 7
30.4% KP
11,822
11.1% share
6,580g
19 CS · 0.7/m
Red side
VictoryKubaa#Kuba
Mordekaiser · Top
6 / 6 / 13
48.7% KP
40,628
28.1% share
11,132g
171 CS · 6.2/m
Yeeeeet Machine#EUNE
Cho'Gath · Jungle
6 / 5 / 12
46.2% KP
23,033
15.9% share
12,378g
200 CS · 7.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
20 / 3 / 3
59% KP
40,168
27.8% share
18,040g
235 CS · 8.5/m
hopecore#123
Cassiopeia · ADC
7 / 3 / 12
48.7% KP
34,302
23.7% share
12,795g
228 CS · 8.3/m
lazelazelazelaze#laze
Alistar · Support
0 / 6 / 24
61.5% KP
6,361
4.4% share
8,373g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
