Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 25 days ago
9 / 2 / 11
K / D / A
60.6%
Kill participation
1,261.7
Damage / min
16,153g
654 gold / min
14
9 placed · 3 cleared
245
9.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalee#SALE1
Urgot · Top
5 / 8 / 2
33.3% KP
18,641
26% share
10,732g
184 CS · 7.4/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
11 / 7 / 4
71.4% KP
22,090
30.8% share
12,121g
164 CS · 6.6/m
7up CiGaNiN#zaio
Cho'Gath · Mid
4 / 4 / 3
33.3% KP
13,632
19% share
8,973g
184 CS · 7.4/m
Mach ze 3B#EUNE
Viktor · ADC
1 / 8 / 4
23.8% KP
12,934
18% share
8,125g
158 CS · 6.4/m
Slave Knight#Dark
Soraka · Support
0 / 6 / 7
33.3% KP
4,518
6.3% share
6,003g
22 CS · 0.9/m
Red side
VictoryAtackator#PEEP
Fiora · Top
4 / 9 / 6
30.3% KP
20,394
20.2% share
11,462g
200 CS · 8.1/m
limoni#limon
Trundle · Jungle
6 / 3 / 6
36.4% KP
11,912
11.8% share
12,440g
216 CS · 8.7/m
ΣΤΟΣΧΡΙ ΠΟΥΣΠΑ#Rank1
Hwei · Mid
14 / 2 / 9
69.7% KP
31,464
31.2% share
12,840g
179 CS · 7.2/m
J0HN KIRIAK0U#humus
Kai'Sa · ADC
9 / 2 / 11
60.6% KP
31,165
30.9% share
16,153g
245 CS · 9.9/m
pVMASJg#1337
Thresh · Support
0 / 5 / 16
48.5% KP
5,936
5.9% share
7,116g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
