Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 25 days ago
16 / 1 / 4
K / D / A
50%
Kill participation
1,069.2
Damage / min
17,608g
553.7 gold / min
29
8 placed · 4 cleared
276
8.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Jayce · Top
7 / 9 / 9
59.3% KP
45,869
34% share
15,610g
261 CS · 8.2/m
die first#pera
Ekko · Jungle
7 / 7 / 7
51.9% KP
26,234
19.5% share
14,700g
256 CS · 8.1/m
Dark Shogun#EUNE
Kennen · Mid
6 / 7 / 6
44.4% KP
22,720
16.9% share
12,290g
193 CS · 6.1/m
totally spies#lux
Caitlyn · ADC
6 / 9 / 6
44.4% KP
27,546
20.4% share
14,349g
254 CS · 8/m
kishiru#EU1
Karma · Support
1 / 8 / 17
66.7% KP
12,359
9.2% share
8,924g
40 CS · 1.3/m
Red side
VictoryJordanBelfort281#trash
Sion · Top
8 / 8 / 9
42.5% KP
21,132
15.4% share
14,930g
236 CS · 7.4/m
McPullava#6226
Nidalee · Jungle
4 / 3 / 14
45% KP
23,430
17.1% share
15,546g
296 CS · 9.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
16 / 1 / 4
50% KP
34,002
24.8% share
17,608g
276 CS · 8.7/m
Zargholl#1337
Swain · ADC
4 / 10 / 10
35% KP
26,363
19.2% share
13,656g
240 CS · 7.5/m
omulcusobolani#zoie
Senna · Support
8 / 5 / 18
65% KP
32,137
23.4% share
12,976g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
