Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 24 days ago
11 / 5 / 4
K / D / A
46.9%
Kill participation
677.5
Damage / min
18,830g
513.8 gold / min
38
15 placed · 7 cleared
374
10.2 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMagikarpi#EUNE
Renekton · Top
9 / 3 / 10
51.4% KP
34,085
25% share
17,684g
323 CS · 8.8/m
veveras003#EUNE
Elise · Jungle
9 / 4 / 7
43.2% KP
25,528
18.7% share
16,347g
268 CS · 7.3/m
Another Day#000
Yone · Mid
11 / 6 / 6
45.9% KP
43,620
32% share
19,826g
345 CS · 9.4/m
EUNEDOG#2377
Sivir · ADC
4 / 13 / 9
35.1% KP
21,548
15.8% share
13,790g
236 CS · 6.4/m
I Ν S A N E#Sigma
Janna · Support
4 / 6 / 20
64.9% KP
11,463
8.4% share
12,269g
27 CS · 0.7/m
Red side
DefeatEdmund Dantès#MONTE
Ambessa · Top
1 / 14 / 2
9.4% KP
16,070
13.2% share
11,725g
253 CS · 6.9/m
Liu Kąng#BIGD
Rengar · Jungle
9 / 8 / 11
62.5% KP
29,794
24.4% share
14,908g
226 CS · 6.2/m
THE PSYCHO BUNNY#L0V3
Katarina · Mid
8 / 4 / 4
37.5% KP
27,632
22.6% share
16,102g
307 CS · 8.4/m
J0HN KIRIAK0U#humus
Kai'Sa · ADC
11 / 5 / 4
46.9% KP
24,832
20.3% share
18,830g
374 CS · 10.2/m
ZARODIN#SHUB
Sona · Support
3 / 6 / 17
62.5% KP
23,790
19.5% share
11,314g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
