Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 23 days ago
4 / 2 / 5
K / D / A
40.9%
Kill participation
536.1
Damage / min
11,561g
395.7 gold / min
19
10 placed · 0 cleared
227
7.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNezbedník#111
Fiora · Top
3 / 8 / 11
41.2% KP
21,443
18.1% share
11,281g
197 CS · 6.7/m
AtropaBelladonna#2637
Malphite · Jungle
8 / 4 / 16
70.6% KP
30,199
25.5% share
13,949g
211 CS · 7.2/m
mentaIIy iII#sad
Galio · Mid
4 / 4 / 7
32.4% KP
17,380
14.7% share
10,012g
178 CS · 6.1/m
eladtkgs12#EUNE
Draven · ADC
19 / 5 / 6
73.5% KP
47,144
39.9% share
21,708g
251 CS · 8.6/m
KrzysiekMagik#EUNE
Zilean · Support
0 / 2 / 23
67.6% KP
2,032
1.7% share
8,879g
26 CS · 0.9/m
Red side
DefeatCarve a path#EUNE
Darius · Top
7 / 10 / 4
50% KP
21,430
23.5% share
13,268g
210 CS · 7.2/m
raw milk deluxe#cow
Talon · Jungle
10 / 8 / 5
68.2% KP
27,105
29.7% share
14,986g
246 CS · 8.4/m
J0HN KIRIAK0U#humus
Sylas · Mid
4 / 2 / 5
40.9% KP
15,663
17.2% share
11,561g
227 CS · 7.8/m
Polish Ekko#1885
Viktor · ADC
1 / 8 / 6
31.8% KP
22,108
24.2% share
9,605g
190 CS · 6.5/m
ーーー#〆〆〆
Janna · Support
0 / 6 / 11
50% KP
4,893
5.4% share
8,109g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
