Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 21 days ago
1 / 4 / 4
K / D / A
31.3%
Kill participation
661.4
Damage / min
10,044g
375.7 gold / min
17
9 placed · 2 cleared
232
8.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRogan35#EUNE
Pantheon · Top
4 / 3 / 5
24.3% KP
14,664
16% share
10,035g
171 CS · 6.4/m
goodnight gnarz#bye
Kha'Zix · Jungle
12 / 3 / 10
59.5% KP
17,630
19.2% share
14,037g
206 CS · 7.7/m
polski gracz#BWG
Sylas · Mid
6 / 3 / 10
43.2% KP
18,680
20.4% share
11,293g
161 CS · 6/m
iNyix#2127
Kai'Sa · ADC
15 / 4 / 11
70.3% KP
30,840
33.6% share
14,961g
210 CS · 7.9/m
Natrium#NatMK
Thresh · Support
0 / 3 / 22
59.5% KP
9,881
10.8% share
8,577g
30 CS · 1.1/m
Red side
DefeatTHE PSYCHO BUNNY#L0V3
Ambessa · Top
4 / 7 / 4
50% KP
22,625
30.3% share
10,327g
194 CS · 7.3/m
GilšoN#EUNE
Evelynn · Jungle
8 / 6 / 3
68.8% KP
16,865
22.6% share
11,412g
151 CS · 5.6/m
J0HN KIRIAK0U#humus
Vladimir · Mid
1 / 4 / 4
31.3% KP
17,682
23.7% share
10,044g
232 CS · 8.7/m
我是同性戀#larp
Yone · ADC
0 / 12 / 3
18.8% KP
10,829
14.5% share
8,351g
175 CS · 6.5/m
knifeplay#lulu
Lulu · Support
3 / 8 / 4
43.8% KP
6,683
8.9% share
7,596g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
