Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 20 days ago
18 / 3 / 6
K / D / A
45.3%
Kill participation
1,204
Damage / min
16,377g
568.6 gold / min
16
5 placed · 4 cleared
226
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJordanBelfort281#trash
Yone · Top
7 / 10 / 8
62.5% KP
29,458
27.5% share
13,261g
204 CS · 7.1/m
GZeus#777
Talon · Jungle
11 / 8 / 3
58.3% KP
26,180
24.4% share
16,041g
218 CS · 7.6/m
polski gracz#BWG
Viktor · Mid
5 / 10 / 4
37.5% KP
23,191
21.6% share
10,138g
193 CS · 6.7/m
Vasekfel#VFEL
Kalista · ADC
0 / 12 / 5
20.8% KP
16,092
15% share
10,748g
211 CS · 7.3/m
PRSmixa#VLS
Leona · Support
1 / 13 / 12
54.2% KP
12,281
11.5% share
8,474g
55 CS · 1.9/m
Red side
VictoryDJFrytek#EUNE
Riven · Top
7 / 6 / 7
26.4% KP
18,437
14.7% share
13,943g
230 CS · 8/m
CzypsyPaprykowe#1503
Zac · Jungle
6 / 3 / 19
47.2% KP
20,655
16.4% share
13,729g
231 CS · 8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
18 / 3 / 6
45.3% KP
34,675
27.6% share
16,377g
226 CS · 7.8/m
heaven knows#EUNE
Sylas · ADC
11 / 5 / 16
50.9% KP
27,742
22.1% share
14,786g
179 CS · 6.2/m
EIMAI KOTOPOULO#EUNE
Fiora · Support
11 / 7 / 15
49.1% KP
24,250
19.3% share
12,168g
59 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
