Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 18 days ago
16 / 3 / 10
K / D / A
65%
Kill participation
1,429.9
Damage / min
16,829g
529.5 gold / min
20
3 placed · 4 cleared
233
7.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBaldric Montfort#420
Darius · Top
14 / 7 / 7
52.5% KP
30,013
21.4% share
14,401g
173 CS · 5.4/m
McPullava#6226
Wukong · Jungle
5 / 4 / 15
50% KP
26,232
18.7% share
13,992g
229 CS · 7.2/m
J0HN KIRIAK0U#humus
Akali · Mid
16 / 3 / 10
65% KP
45,447
32.4% share
16,829g
233 CS · 7.3/m
AndrisT#EUNE
Yasuo · ADC
4 / 8 / 11
37.5% KP
28,710
20.4% share
14,978g
252 CS · 7.9/m
Radiša#EUNE1
Rakan · Support
1 / 6 / 26
67.5% KP
10,066
7.2% share
10,100g
32 CS · 1/m
Red side
DefeatLeb#esis
Vayne · Top
7 / 11 / 5
42.9% KP
34,725
27.4% share
12,938g
200 CS · 6.3/m
CovrigLuca#top
Lillia · Jungle
9 / 8 / 11
71.4% KP
43,021
33.9% share
13,650g
203 CS · 6.4/m
gogosicafitosica#gogo
Yone · Mid
3 / 7 / 4
25% KP
16,336
12.9% share
12,195g
254 CS · 8/m
GilšoN#EUNE
Kai'Sa · ADC
3 / 11 / 7
35.7% KP
13,164
10.4% share
11,391g
215 CS · 6.8/m
불 속으로 몸을 던져라#인종차별
Bard · Support
6 / 3 / 14
71.4% KP
19,685
15.5% share
10,428g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
