Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Defeat
Ranked Solo/Duo · 17 days ago
3 / 4 / 2
K / D / A
31.3%
Kill participation
433.7
Damage / min
8,868g
331.9 gold / min
13
6 placed · 1 cleared
184
6.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDJFrytek#EUNE
Riven · Top
10 / 4 / 7
65.4% KP
38,254
37.2% share
16,523g
256 CS · 9.6/m
StaffBearer123#EUNE
Viego · Jungle
9 / 4 / 2
42.3% KP
13,770
13.4% share
13,130g
239 CS · 8.9/m
wfk#WAWA
Xerath · Mid
3 / 1 / 9
46.2% KP
24,320
23.7% share
10,202g
201 CS · 7.5/m
Spiky#ezz
Vladimir · ADC
2 / 5 / 2
15.4% KP
16,073
15.6% share
11,051g
234 CS · 8.8/m
LOOK FakeInfo#LOOK
Bard · Support
2 / 2 / 9
42.3% KP
10,312
10% share
7,783g
14 CS · 0.5/m
Red side
DefeatKemal Mallovcic#EUNE
Tryndamere · Top
3 / 9 / 1
25% KP
20,654
27.1% share
10,993g
248 CS · 9.3/m
Adam#RANK1
Ekko · Jungle
6 / 3 / 4
62.5% KP
17,828
23.4% share
12,167g
176 CS · 6.6/m
J0HN KIRIAK0U#humus
Diana · Mid
3 / 4 / 2
31.3% KP
11,587
15.2% share
8,868g
184 CS · 6.9/m
Ragnar#YIDU
Yunara · ADC
3 / 7 / 3
37.5% KP
19,372
25.4% share
12,617g
257 CS · 9.6/m
shaitan#4444
Soraka · Support
1 / 3 / 9
62.5% KP
6,690
8.8% share
7,211g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
