Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 17 days ago
18 / 7 / 1
K / D / A
42.2%
Kill participation
1,049.9
Damage / min
16,300g
520.2 gold / min
19
10 placed · 1 cleared
198
6.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDAJCIE MI ŻAPSYY#ŁAAAA
Jayce · Top
5 / 9 / 6
28.2% KP
27,086
20.8% share
13,159g
252 CS · 8/m
Liu Kąng#BIGD
Master Yi · Jungle
18 / 9 / 4
56.4% KP
31,513
24.2% share
18,864g
233 CS · 7.4/m
산드라의 개#meow
Sylas · Mid
7 / 5 / 5
30.8% KP
25,539
19.6% share
11,546g
182 CS · 5.8/m
THE PSYCHO BUNNY#L0V3
Ambessa · ADC
4 / 12 / 10
35.9% KP
24,432
18.7% share
12,934g
203 CS · 6.5/m
MrPeca#EGN
Syndra · Support
5 / 10 / 13
46.2% KP
21,906
16.8% share
11,741g
56 CS · 1.8/m
Red side
VictoryGlavicSoru#1312
Camille · Top
5 / 9 / 8
28.9% KP
24,111
19.4% share
15,212g
232 CS · 7.4/m
McPullava#6226
Wukong · Jungle
12 / 5 / 8
44.4% KP
31,642
25.5% share
15,867g
202 CS · 6.4/m
J0HN KIRIAK0U#humus
Akali · Mid
18 / 7 / 1
42.2% KP
32,896
26.5% share
16,300g
198 CS · 6.3/m
heaven knows#EUNE
Yunara · ADC
7 / 10 / 7
31.1% KP
28,196
22.7% share
16,720g
258 CS · 8.2/m
who am i#0108
Lulu · Support
3 / 8 / 20
51.1% KP
7,289
5.9% share
10,552g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
