Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Defeat
Ranked Solo/Duo · 15 days ago
2 / 4 / 4
K / D / A
37.5%
Kill participation
434.2
Damage / min
10,062g
396.7 gold / min
16
9 placed · 1 cleared
182
7.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySalee#SALE1
Urgot · Top
7 / 5 / 7
35.9% KP
23,209
17.8% share
12,435g
187 CS · 7.4/m
Cellar of Ghosts#6941
Qiyana · Jungle
12 / 2 / 4
41% KP
27,879
21.3% share
15,409g
230 CS · 9.1/m
wfk#WAWA
Xerath · Mid
6 / 1 / 11
43.6% KP
27,449
21% share
10,906g
206 CS · 8.1/m
hopecore#123
Aurora · ADC
11 / 4 / 8
48.7% KP
40,848
31.3% share
13,338g
195 CS · 7.7/m
HonkKongMonk#TANK
Galio · Support
3 / 4 / 18
53.8% KP
11,231
8.6% share
8,315g
25 CS · 1/m
Red side
DefeatInde Navarrette#EUNE3
Akshan · Top
4 / 11 / 5
56.3% KP
18,755
30.5% share
8,574g
125 CS · 4.9/m
MΙD Scripts#EUNE
Sylas · Jungle
7 / 9 / 5
75% KP
15,276
24.9% share
11,323g
161 CS · 6.3/m
EGOCENTRIC#EGO67
Zed · Mid
3 / 3 / 3
37.5% KP
12,264
20% share
11,448g
204 CS · 8/m
J0HN KIRIAK0U#humus
Dr. Mundo · ADC
2 / 4 / 4
37.5% KP
11,014
17.9% share
10,062g
182 CS · 7.2/m
ZenDaR#EUNE
Soraka · Support
0 / 12 / 5
31.3% KP
4,091
6.7% share
6,380g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
