Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 13 days ago
13 / 1 / 5
K / D / A
50%
Kill participation
858.7
Damage / min
16,973g
583.9 gold / min
21
12 placed · 2 cleared
275
9.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSiferion#314
Fiddlesticks · Top
1 / 8 / 8
52.9% KP
29,321
29.1% share
8,025g
143 CS · 4.9/m
The Weakest#Vega
Jarvan IV · Jungle
6 / 7 / 7
76.5% KP
17,242
17.1% share
12,096g
187 CS · 6.4/m
Stålis#Bomba
Ziggs · Mid
5 / 5 / 3
47.1% KP
27,334
27.1% share
13,672g
281 CS · 9.7/m
mtoSS#vpiči
Katarina · ADC
3 / 9 / 5
47.1% KP
16,786
16.6% share
10,276g
182 CS · 6.3/m
ThreshAirlines#HOOK
Thresh · Support
2 / 7 / 8
58.8% KP
10,177
10.1% share
7,506g
32 CS · 1.1/m
Red side
VictoryB Rabbitt#EUNE
Maokai · Top
4 / 4 / 17
58.3% KP
25,704
23.1% share
12,788g
176 CS · 6.1/m
Netoris#sus
Master Yi · Jungle
9 / 5 / 5
38.9% KP
13,889
12.5% share
14,626g
248 CS · 8.5/m
Keria On Ggb#KR01
Sylas · Mid
9 / 4 / 7
44.4% KP
36,072
32.4% share
13,077g
210 CS · 7.2/m
J0HN KIRIAK0U#humus
Kai'Sa · ADC
13 / 1 / 5
50% KP
24,959
22.4% share
16,973g
275 CS · 9.5/m
Roldziu#EUNE
Lulu · Support
1 / 3 / 23
66.7% KP
10,573
9.5% share
9,675g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
