Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 10 days ago
15 / 3 / 8
K / D / A
59%
Kill participation
981.8
Damage / min
20,961g
524.5 gold / min
40
5 placed · 6 cleared
340
8.5 CS / min
Objective control
4
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÆquario#EUNE
Tryndamere · Top
7 / 14 / 13
48.8% KP
43,900
24.8% share
16,480g
273 CS · 6.8/m
Millestone#EUNE
Kayn · Jungle
15 / 12 / 8
56.1% KP
49,725
28.1% share
18,993g
266 CS · 6.7/m
stanovo#xyz
Hwei · Mid
8 / 4 / 10
43.9% KP
48,810
27.6% share
16,689g
325 CS · 8.1/m
SvSavaTeraBugare#EUNE
Miss Fortune · ADC
10 / 4 / 8
43.9% KP
31,262
17.7% share
21,876g
361 CS · 9/m
Kindlegem#pati
Zilean · Support
1 / 5 / 21
53.7% KP
3,247
1.8% share
11,262g
42 CS · 1.1/m
Red side
VictoryMr HøtDøg#EUNE
Fiora · Top
9 / 13 / 8
43.6% KP
51,172
31% share
20,522g
333 CS · 8.3/m
Ulgrax#boss
Kha'Zix · Jungle
6 / 13 / 13
48.7% KP
25,289
15.3% share
16,219g
235 CS · 5.9/m
J0HN KIRIAK0U#humus
Ekko · Mid
15 / 3 / 8
59% KP
39,238
23.8% share
20,961g
340 CS · 8.5/m
Moko#088
Yunara · ADC
9 / 8 / 6
38.5% KP
43,280
26.2% share
21,880g
368 CS · 9.2/m
high asf#999
Lulu · Support
0 / 5 / 19
48.7% KP
5,905
3.6% share
10,806g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
