Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 9 days ago
14 / 6 / 11
K / D / A
58.1%
Kill participation
1,025.2
Damage / min
16,740g
495.5 gold / min
29
4 placed · 6 cleared
232
6.9 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKecsketej07#EUNE
Ambessa · Top
5 / 4 / 5
29.4% KP
30,326
20.6% share
14,389g
249 CS · 7.4/m
O R Δ N#malpa
Lee Sin · Jungle
9 / 10 / 8
50% KP
29,528
20.1% share
15,715g
241 CS · 7.1/m
Baldric Montfort#420
Yone · Mid
11 / 7 / 4
44.1% KP
33,303
22.6% share
16,605g
268 CS · 7.9/m
Kaukas#EUNE
Karthus · ADC
8 / 11 / 8
47.1% KP
43,557
29.6% share
14,423g
258 CS · 7.6/m
MajesticStarling#GRAUR
Leona · Support
1 / 11 / 16
50% KP
10,523
7.1% share
10,076g
40 CS · 1.2/m
Red side
VictoryGNS#MNC
Gwen · Top
7 / 6 / 11
41.9% KP
34,351
23% share
13,912g
229 CS · 6.8/m
xix#xiv
Cho'Gath · Jungle
6 / 6 / 16
51.2% KP
22,515
15.1% share
14,254g
202 CS · 6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
14 / 6 / 11
58.1% KP
34,636
23.2% share
16,740g
232 CS · 6.9/m
Ni Hao Wo Lula#333
Sivir · ADC
13 / 7 / 16
67.4% KP
39,466
26.4% share
20,190g
300 CS · 8.9/m
Pyke Troll#EUNE
Senna · Support
3 / 9 / 26
67.4% KP
18,269
12.2% share
12,118g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
