Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 8 days ago
1 / 6 / 6
K / D / A
46.7%
Kill participation
594.2
Damage / min
7,674g
322.2 gold / min
17
11 placed · 1 cleared
150
6.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryB Λ N C I O#BOSS
Sett · Top
8 / 5 / 4
36.4% KP
25,687
30.2% share
12,307g
214 CS · 9/m
General Shiba#slay
Vi · Jungle
4 / 3 / 10
42.4% KP
12,143
14.3% share
10,126g
147 CS · 6.2/m
GOODBYE SVARTA#IMHIM
Qiyana · Mid
11 / 4 / 3
42.4% KP
27,312
32.1% share
13,147g
196 CS · 8.2/m
P0lak z Polski#EUNE
Tristana · ADC
9 / 2 / 7
48.5% KP
16,962
19.9% share
13,620g
195 CS · 8.2/m
Walkytx#EUNE
Zilean · Support
1 / 1 / 21
66.7% KP
3,036
3.6% share
8,764g
37 CS · 1.6/m
Red side
DefeatNystyRy#DÆTH
Warwick · Top
3 / 7 / 3
40% KP
17,225
28.3% share
7,643g
141 CS · 5.9/m
FF Viper#1924
Viego · Jungle
9 / 7 / 3
80% KP
14,302
23.5% share
13,118g
162 CS · 6.8/m
J0HN KIRIAK0U#humus
Sylas · Mid
1 / 6 / 6
46.7% KP
14,152
23.3% share
7,674g
150 CS · 6.3/m
Ranked Victim#SoSad
Jinx · ADC
2 / 7 / 3
33.3% KP
11,306
18.6% share
9,371g
226 CS · 9.5/m
alupigus#1111
Yuumi · Support
0 / 6 / 5
33.3% KP
3,821
6.3% share
5,306g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
