Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 5 days ago
12 / 7 / 8
K / D / A
42.6%
Kill participation
990.4
Damage / min
17,250g
426.6 gold / min
33
8 placed · 1 cleared
268
6.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZanka Nijiku#EUΝE
Aatrox · Top
6 / 6 / 7
26.5% KP
24,086
14.2% share
15,901g
269 CS · 6.7/m
Rock#surf
Qiyana · Jungle
10 / 10 / 13
46.9% KP
42,192
24.9% share
19,909g
299 CS · 7.4/m
let me scale#x9me
Sylas · Mid
10 / 6 / 2
24.5% KP
28,243
16.7% share
15,747g
250 CS · 6.2/m
Sofos#999
Tristana · ADC
17 / 14 / 12
59.2% KP
59,918
35.4% share
22,813g
294 CS · 7.3/m
Keligan#GOD
Janna · Support
6 / 11 / 32
77.6% KP
14,721
8.7% share
14,221g
30 CS · 0.7/m
Red side
Victorywhite man#adc
Zed · Top
6 / 8 / 10
34% KP
51,767
25.1% share
18,077g
275 CS · 6.8/m
limoni#limon
Jarvan IV · Jungle
6 / 7 / 17
48.9% KP
25,581
12.4% share
18,365g
354 CS · 8.8/m
J0HN KIRIAK0U#humus
Akali · Mid
12 / 7 / 8
42.6% KP
40,044
19.4% share
17,250g
268 CS · 6.6/m
Iulianw#ана
Xayah · ADC
18 / 14 / 14
68.1% KP
72,360
35% share
24,866g
321 CS · 7.9/m
Φratello#Καράς
Thresh · Support
5 / 13 / 20
53.2% KP
16,785
8.1% share
12,950g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
