Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 3 days ago
15 / 2 / 2
K / D / A
47.2%
Kill participation
1,151.1
Damage / min
14,275g
529.7 gold / min
12
3 placed · 1 cleared
207
7.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMateyAKM#DAUFF
Irelia · Top
1 / 14 / 0
7.7% KP
8,830
10.6% share
8,871g
211 CS · 7.8/m
chovy12#gen
Lee Sin · Jungle
5 / 5 / 2
53.8% KP
17,538
21.1% share
10,792g
197 CS · 7.3/m
Krlencija#EUNE
Vladimir · Mid
0 / 4 / 2
15.4% KP
15,794
19% share
8,966g
240 CS · 8.9/m
killpl#COPE
Hwei · ADC
6 / 6 / 3
69.2% KP
32,992
39.6% share
11,564g
226 CS · 8.4/m
haunting memory#zzz
Nami · Support
1 / 7 / 6
53.8% KP
8,080
9.7% share
7,262g
28 CS · 1/m
Red side
Victorybóg mida#EUNE
Akali · Top
14 / 1 / 6
55.6% KP
31,645
31.2% share
15,245g
280 CS · 10.4/m
NOWIIIK#EUNE
Kindred · Jungle
4 / 4 / 10
38.9% KP
15,459
15.2% share
12,682g
213 CS · 7.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 2 / 2
47.2% KP
31,021
30.5% share
14,275g
207 CS · 7.7/m
bulbazałr#meow
Jhin · ADC
1 / 3 / 7
22.2% KP
9,346
9.2% share
11,695g
219 CS · 8.1/m
KRILAOnSteroids#7777
Tahm Kench · Support
2 / 3 / 10
33.3% KP
14,087
13.9% share
8,781g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
