Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 23 hours ago
15 / 6 / 9
K / D / A
64.9%
Kill participation
1,351.1
Damage / min
16,161g
513.9 gold / min
28
2 placed · 7 cleared
219
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbóg mida#EUNE
Akali · Top
5 / 7 / 3
28.6% KP
30,310
28.2% share
12,551g
248 CS · 7.9/m
Stosh3vskY#EUNE
Kha'Zix · Jungle
13 / 7 / 5
64.3% KP
29,476
27.4% share
17,030g
224 CS · 7.1/m
ReXxecution#BRUT
Ekko · Mid
4 / 5 / 4
28.6% KP
27,612
25.7% share
12,197g
251 CS · 8/m
labubu shen#cutie
Olaf · ADC
4 / 8 / 4
28.6% KP
13,838
12.9% share
11,622g
203 CS · 6.5/m
Bobo Mashinata#EUNE
Thresh · Support
2 / 10 / 14
57.1% KP
6,336
5.9% share
8,749g
25 CS · 0.8/m
Red side
VictoryLWXXXXXXXXXXXXXX#EUNE
Camille · Top
4 / 5 / 10
37.8% KP
30,089
21.4% share
11,994g
238 CS · 7.6/m
Ivern gaming#Ivern
Ivern · Jungle
7 / 0 / 22
78.4% KP
22,979
16.4% share
15,861g
232 CS · 7.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 6 / 9
64.9% KP
42,492
30.3% share
16,161g
219 CS · 7/m
nnnnnero#eunxx
Brand · ADC
9 / 9 / 12
56.8% KP
33,410
23.8% share
13,916g
193 CS · 6.1/m
Hυsh#EUNE
Nami · Support
2 / 8 / 25
73% KP
11,362
8.1% share
9,586g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
