Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 7 hours ago
8 / 4 / 4
K / D / A
35.3%
Kill participation
801.6
Damage / min
12,772g
406.5 gold / min
25
9 placed · 2 cleared
214
6.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSebastian#bebko
Camille · Top
1 / 6 / 6
43.8% KP
17,201
18.2% share
11,684g
247 CS · 7.9/m
kiey#777
Ekko · Jungle
9 / 6 / 1
62.5% KP
22,159
23.4% share
14,959g
240 CS · 7.6/m
Snakk boi#EUNE
Malzahar · Mid
1 / 4 / 5
37.5% KP
28,368
30% share
11,110g
275 CS · 8.8/m
Vikouš#POGG
Yasuo · ADC
5 / 8 / 1
37.5% KP
18,506
19.6% share
12,410g
250 CS · 8/m
Jazu#xdd
Renata Glasc · Support
0 / 10 / 7
43.8% KP
8,394
8.9% share
7,821g
38 CS · 1.2/m
Red side
VictoryJ0HN KIRIAK0U#humus
Sylas · Top
8 / 4 / 4
35.3% KP
25,183
22.5% share
12,772g
214 CS · 6.8/m
IT IS HUNTING US#EUNE
Fiddlesticks · Jungle
12 / 3 / 12
70.6% KP
27,739
24.8% share
15,926g
265 CS · 8.4/m
gojo#xxxxx
Yone · Mid
6 / 4 / 4
29.4% KP
26,152
23.4% share
13,922g
275 CS · 8.8/m
BRAiNDAMAGED#BFR
Zeri · ADC
6 / 5 / 15
61.8% KP
24,516
21.9% share
16,563g
241 CS · 7.7/m
Bully#supp
Poppy · Support
2 / 0 / 21
67.6% KP
8,329
7.4% share
9,844g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
