Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 137 days ago
5 / 8 / 8
K / D / A
41.9%
Kill participation
1,131.8
Damage / min
14,753g
488.8 gold / min
46
16 placed · 2 cleared
247
8.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryG2 BrokenBlade#1918
Vayne · Top
23 / 4 / 1
60% KP
54,211
41.3% share
19,973g
258 CS · 8.5/m
Tr3zk#Lee
Lee Sin · Jungle
3 / 3 / 17
50% KP
20,290
15.4% share
13,051g
238 CS · 7.9/m
kicktv Lymos123#4444
Qiyana · Mid
10 / 9 / 8
45% KP
33,683
25.6% share
12,127g
174 CS · 5.8/m
MartHR1#EUW
Zilean · ADC
3 / 7 / 12
37.5% KP
16,926
12.9% share
10,356g
147 CS · 4.9/m
Ascendant#Raka
Soraka · Support
1 / 8 / 22
57.5% KP
6,268
4.8% share
9,530g
26 CS · 0.9/m
Red side
DefeatMoreAhriSkinsPls#EUW
Singed · Top
1 / 11 / 4
16.1% KP
12,418
9.2% share
9,023g
173 CS · 5.7/m
Polish Prodigyヅ#dylu
Xin Zhao · Jungle
1 / 11 / 12
41.9% KP
23,411
17.3% share
12,147g
164 CS · 5.4/m
J1HUIV#000
Jayce · Mid
5 / 8 / 8
41.9% KP
34,163
25.3% share
14,753g
247 CS · 8.2/m
PueZ#RBR
Jhin · ADC
14 / 5 / 8
71% KP
43,443
32.2% share
16,676g
208 CS · 6.9/m
Dekap#EUW
Pyke · Support
10 / 8 / 11
67.7% KP
21,585
16% share
11,626g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
