Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 136 days ago
13 / 11 / 5
K / D / A
47.4%
Kill participation
1,947.7
Damage / min
16,356g
529 gold / min
32
14 placed · 2 cleared
237
7.7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Gangplank · Top
1 / 10 / 11
38.7% KP
23,564
16.4% share
11,483g
229 CS · 7.4/m
Afroboi#depu
Dr. Mundo · Jungle
6 / 3 / 15
67.7% KP
42,119
29.3% share
15,017g
229 CS · 7.4/m
Silva#EUW2
Tryndamere · Mid
4 / 7 / 10
45.2% KP
20,260
14.1% share
13,362g
248 CS · 8/m
Ryuk#adc
Yunara · ADC
16 / 7 / 4
64.5% KP
35,641
24.8% share
21,113g
306 CS · 9.9/m
Xrusi kai Kafes#444
Bard · Support
4 / 11 / 16
64.5% KP
22,098
15.4% share
10,847g
13 CS · 0.4/m
Red side
DefeatByron Love#1v9
Gragas · Top
8 / 5 / 8
42.1% KP
40,366
22.2% share
12,788g
232 CS · 7.5/m
1丶丶#one
Diana · Jungle
8 / 5 / 5
34.2% KP
27,994
15.4% share
13,822g
240 CS · 7.8/m
J1HUIV#000
Jayce · Mid
13 / 11 / 5
47.4% KP
60,216
33.1% share
16,356g
237 CS · 7.7/m
sootrebor#minia
Ezreal · ADC
5 / 4 / 8
34.2% KP
36,977
20.3% share
14,204g
272 CS · 8.8/m
Chainless Simeon#Guap
Sejuani · Support
4 / 6 / 11
39.5% KP
16,168
8.9% share
9,947g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
