Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 136 days ago
11 / 2 / 6
K / D / A
60.7%
Kill participation
1,051.6
Damage / min
16,791g
525.3 gold / min
33
14 placed · 5 cleared
301
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGollum#myBad
Olaf · Top
6 / 6 / 6
48% KP
15,410
16.1% share
13,969g
229 CS · 7.2/m
Michiel deRuyter#NLNLN
Rumble · Jungle
6 / 5 / 13
76% KP
25,398
26.6% share
14,074g
250 CS · 7.8/m
MartHR1#EUW
Zilean · Mid
3 / 5 / 15
72% KP
17,494
18.3% share
10,042g
183 CS · 5.7/m
Tony Soprano#Gbgo0
Draven · ADC
8 / 7 / 7
60% KP
27,160
28.5% share
16,221g
253 CS · 7.9/m
From One To Five#tori
Braum · Support
2 / 6 / 16
72% KP
9,993
10.5% share
8,739g
23 CS · 0.7/m
Red side
VictoryGovno Smrdljivo#GOVNO
Kennen · Top
9 / 4 / 11
71.4% KP
35,037
28.3% share
15,698g
246 CS · 7.7/m
Wakuwa#Wak
Karthus · Jungle
4 / 7 / 11
53.6% KP
27,936
22.6% share
12,745g
249 CS · 7.8/m
J1HUIV#000
Jhin · Mid
11 / 2 / 6
60.7% KP
33,615
27.1% share
16,791g
301 CS · 9.4/m
SLENDOOOO#DAC
Samira · ADC
3 / 8 / 8
39.3% KP
20,178
16.3% share
13,188g
235 CS · 7.4/m
dasi taeeonan#EU1
Nautilus · Support
1 / 5 / 14
53.6% KP
7,057
5.7% share
8,598g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
