Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 136 days ago
4 / 7 / 13
K / D / A
54.8%
Kill participation
1,287.7
Damage / min
14,168g
443.2 gold / min
29
13 placed · 3 cleared
263
8.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMayheim#EUW
Xin Zhao · Top
1 / 6 / 6
22.6% KP
16,501
11.8% share
11,773g
233 CS · 7.3/m
almost human#ZTMY
Kayn · Jungle
8 / 4 / 5
41.9% KP
27,555
19.7% share
16,728g
269 CS · 8.4/m
J1HUIV#000
Azir · Mid
4 / 7 / 13
54.8% KP
41,165
29.4% share
14,168g
263 CS · 8.2/m
bot#mune
Ziggs · ADC
6 / 2 / 14
64.5% KP
34,979
24.9% share
18,468g
300 CS · 9.4/m
TF AON#TOTO
Pyke · Support
12 / 5 / 9
67.7% KP
20,013
14.3% share
12,897g
28 CS · 0.9/m
Red side
DefeatSerenity#2551
Malphite · Top
8 / 9 / 3
45.8% KP
32,983
32% share
15,263g
265 CS · 8.3/m
kasm#mean
Jarvan IV · Jungle
7 / 4 / 11
75% KP
19,749
19.2% share
13,261g
202 CS · 6.3/m
AI Generated#GROK
Zilean · Mid
3 / 5 / 11
58.3% KP
13,571
13.2% share
11,310g
195 CS · 6.1/m
Inmaculado#Guess
Sivir · ADC
5 / 6 / 4
37.5% KP
25,888
25.1% share
15,895g
328 CS · 10.3/m
lagitoo#gmlps
Bard · Support
1 / 7 / 13
58.3% KP
10,767
10.5% share
8,274g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
