Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 135 days ago
7 / 6 / 9
K / D / A
61.5%
Kill participation
938.6
Damage / min
13,339g
516.7 gold / min
33
12 placed · 4 cleared
244
9.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataugmentin1000mg#EUW31
Jayce · Top
2 / 10 / 2
15.4% KP
15,591
16.6% share
9,963g
154 CS · 6/m
amikesiknemmulik#futom
Cho'Gath · Jungle
4 / 9 / 9
50% KP
16,120
17.2% share
10,144g
148 CS · 5.7/m
J1HUIV#000
Ryze · Mid
7 / 6 / 9
61.5% KP
24,231
25.8% share
13,339g
244 CS · 9.5/m
MetroArcher#EUW
Caitlyn · ADC
11 / 6 / 4
57.7% KP
27,311
29.1% share
13,687g
186 CS · 7.2/m
kumshtukas#meile
Nautilus · Support
2 / 7 / 13
57.7% KP
10,535
11.2% share
7,872g
20 CS · 0.8/m
Red side
Victoryfight fight#fight
Varus · Top
13 / 4 / 4
44.7% KP
31,021
27.3% share
13,855g
219 CS · 8.5/m
donkey#boy
Nidalee · Jungle
9 / 5 / 7
42.1% KP
17,408
15.3% share
12,785g
200 CS · 7.7/m
Reeker#KZN
Zed · Mid
6 / 6 / 6
31.6% KP
27,745
24.4% share
12,487g
196 CS · 7.6/m
Bjoernen#bjørn
Ezreal · ADC
9 / 4 / 11
52.6% KP
27,681
24.3% share
15,789g
245 CS · 9.5/m
Walid Georgey#EUW
Rell · Support
1 / 7 / 20
55.3% KP
9,892
8.7% share
8,469g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
