Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 135 days ago
22 / 2 / 8
K / D / A
68.2%
Kill participation
1,444.3
Damage / min
18,424g
656.4 gold / min
35
14 placed · 3 cleared
259
9.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKrokante Fapsok#8181
Kennen · Top
2 / 9 / 3
22.7% KP
18,161
16.9% share
8,402g
161 CS · 5.7/m
Rework de nariz#PNE
Shyvana · Jungle
9 / 11 / 6
68.2% KP
25,987
24.1% share
13,216g
159 CS · 5.7/m
TailcrimEUW#EUW
Anivia · Mid
1 / 3 / 4
22.7% KP
11,322
10.5% share
8,976g
204 CS · 7.3/m
Hevov#Empty
Sivir · ADC
5 / 10 / 6
50% KP
36,414
33.8% share
14,168g
256 CS · 9.1/m
In Sec Hook#kwt
Pyke · Support
5 / 11 / 9
63.6% KP
15,825
14.7% share
9,241g
22 CS · 0.8/m
Red side
VictoryZed to Hell#EUW
Zed · Top
5 / 4 / 3
18.2% KP
17,766
15.4% share
12,609g
225 CS · 8/m
Volmer#EUW
Jarvan IV · Jungle
9 / 6 / 25
77.3% KP
20,912
18.2% share
13,147g
151 CS · 5.4/m
J1HUIV#000
Cassiopeia · Mid
22 / 2 / 8
68.2% KP
40,536
35.2% share
18,424g
259 CS · 9.2/m
Jhinting Bot#CHAD
Jhin · ADC
7 / 5 / 22
65.9% KP
26,184
22.7% share
15,104g
221 CS · 7.9/m
PlaidCaleçon#777
Alistar · Support
1 / 5 / 32
75% KP
9,737
8.5% share
9,268g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
