Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 134 days ago
4 / 9 / 11
K / D / A
68.2%
Kill participation
949.7
Damage / min
14,407g
405.3 gold / min
35
18 placed · 1 cleared
288
8.1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqweasdx#EUW
Jayce · Top
6 / 4 / 8
34.1% KP
52,969
26.2% share
15,666g
294 CS · 8.3/m
kohimo#EUW
Ekko · Jungle
7 / 4 / 9
39% KP
29,228
14.5% share
16,701g
258 CS · 7.3/m
Très nul est con#Golem
Naafiri · Mid
21 / 5 / 7
68.3% KP
63,029
31.2% share
19,081g
232 CS · 6.5/m
Tony Soprano#Gbgo0
Senna · ADC
4 / 3 / 19
56.1% KP
28,535
14.1% share
18,376g
256 CS · 7.2/m
RyuX#EUW
Bard · Support
3 / 6 / 18
51.2% KP
28,091
13.9% share
12,031g
40 CS · 1.1/m
Red side
DefeatBriefcase Man#Bad
Dr. Mundo · Top
2 / 6 / 4
27.3% KP
24,396
18.3% share
12,139g
267 CS · 7.5/m
DahVysx#woof
Lee Sin · Jungle
5 / 6 / 7
54.5% KP
21,125
15.9% share
12,730g
215 CS · 6/m
J1HUIV#000
Aurelion Sol · Mid
4 / 9 / 11
68.2% KP
33,763
25.4% share
14,407g
288 CS · 8.1/m
PiggyPoacher#int
Varus · ADC
6 / 9 / 5
50% KP
38,139
28.6% share
18,416g
294 CS · 8.3/m
ŁłŃK#EUW
Shaco · Support
5 / 11 / 12
77.3% KP
15,729
11.8% share
10,796g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
