Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 132 days ago
13 / 1 / 11
K / D / A
70.6%
Kill participation
1,248.7
Damage / min
13,970g
554 gold / min
25
11 placed · 3 cleared
234
9.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySalah ad Din#4105
Darius · Top
7 / 2 / 5
35.3% KP
14,357
16.5% share
12,063g
186 CS · 7.4/m
thefirstchurtle#EUW
Hecarim · Jungle
8 / 3 / 16
70.6% KP
18,271
21% share
12,105g
171 CS · 6.8/m
J1HUIV#000
Cassiopeia · Mid
13 / 1 / 11
70.6% KP
31,487
36.2% share
13,970g
234 CS · 9.3/m
Husum#EUW
Seraphine · ADC
3 / 0 / 19
64.7% KP
14,576
16.8% share
11,878g
211 CS · 8.4/m
Shredder#SHRD
Rell · Support
3 / 3 / 27
88.2% KP
8,210
9.4% share
9,071g
23 CS · 0.9/m
Red side
DefeatSHARP#MAT
Aurora · Top
2 / 8 / 5
77.8% KP
27,251
36.8% share
8,600g
170 CS · 6.7/m
DahVysx#woof
Jax · Jungle
2 / 6 / 4
66.7% KP
12,538
16.9% share
8,963g
174 CS · 6.9/m
Phanta#107
Akshan · Mid
2 / 9 / 1
33.3% KP
12,289
16.6% share
8,512g
167 CS · 6.6/m
Goldenorange#EUW
Ezreal · ADC
3 / 7 / 1
44.4% KP
19,620
26.5% share
10,103g
204 CS · 8.1/m
WiIIyrex Fanboy#EUW
Taric · Support
0 / 4 / 7
77.8% KP
2,421
3.3% share
6,010g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
