Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 132 days ago
15 / 5 / 6
K / D / A
42.9%
Kill participation
1,439.8
Damage / min
22,059g
576.2 gold / min
54
10 placed · 10 cleared
354
9.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfaz#kog
Kog'Maw · Top
6 / 11 / 6
31.6% KP
48,037
25.5% share
15,174g
253 CS · 6.6/m
acchamel#EUW
Wukong · Jungle
5 / 9 / 15
52.6% KP
24,556
13% share
14,501g
226 CS · 5.9/m
MercedesBenzE500#EUW
LeBlanc · Mid
10 / 9 / 9
50% KP
36,645
19.4% share
16,100g
242 CS · 6.3/m
PCSA Gwen#plant
Zeri · ADC
17 / 7 / 10
71.1% KP
65,653
34.8% share
26,871g
445 CS · 11.6/m
Stendinho 10#lrd
Bard · Support
0 / 13 / 21
55.3% KP
13,742
7.3% share
10,999g
42 CS · 1.1/m
Red side
VictoryJ1HUIV#000
Jayce · Top
15 / 5 / 6
42.9% KP
55,122
31% share
22,059g
354 CS · 9.2/m
FullClearUwUka#WORST
Nasus · Jungle
9 / 5 / 11
40.8% KP
27,605
15.5% share
18,031g
281 CS · 7.3/m
Ekko the Neeko#EUW
Ekko · Mid
14 / 9 / 7
42.9% KP
47,067
26.5% share
19,106g
317 CS · 8.3/m
LOCKED TF IN#6802
Jhin · ADC
11 / 11 / 9
40.8% KP
36,838
20.7% share
20,826g
329 CS · 8.6/m
Inverted Enoch#EUW
Blitzcrank · Support
0 / 8 / 28
57.1% KP
11,181
6.3% share
12,367g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
