Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 132 days ago
0 / 8 / 28
K / D / A
66.7%
Kill participation
265
Damage / min
11,189g
315.6 gold / min
165
58 placed · 19 cleared
37
1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDagestan#2or3
Sion · Top
3 / 4 / 8
34.4% KP
19,884
13.1% share
14,324g
297 CS · 8.4/m
Rebel boy xd#1347
Viego · Jungle
14 / 9 / 4
56.3% KP
34,121
22.5% share
17,566g
253 CS · 7.1/m
ttv ronaldoo#1234
Annie · Mid
4 / 8 / 7
34.4% KP
39,147
25.8% share
13,658g
236 CS · 6.7/m
Franker#EUW14
Kalista · ADC
10 / 12 / 9
59.4% KP
36,122
23.8% share
19,001g
258 CS · 7.3/m
Knurble Lux#EUW
Lux · Support
1 / 9 / 21
68.8% KP
22,461
14.8% share
11,003g
48 CS · 1.4/m
Red side
VictorySpear Shot#1111
Pantheon · Top
10 / 5 / 7
40.5% KP
32,855
23.1% share
15,102g
235 CS · 6.6/m
Sanjaya z Lehii#JSM
Briar · Jungle
10 / 8 / 9
45.2% KP
26,694
18.8% share
16,387g
235 CS · 6.6/m
TWTV Peng04#Yuqi
Ahri · Mid
12 / 5 / 11
54.8% KP
36,404
25.6% share
18,126g
305 CS · 8.6/m
ΜΑΣΟΝΟΣ#ΣΤΟΑ
Anivia · ADC
10 / 6 / 14
57.1% KP
36,693
25.8% share
18,725g
289 CS · 8.2/m
J1HUIV#000
Bard · Support
0 / 8 / 28
66.7% KP
9,396
6.6% share
11,189g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
