Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 132 days ago
23 / 5 / 9
K / D / A
78%
Kill participation
1,420
Damage / min
24,256g
644.2 gold / min
38
19 placed · 3 cleared
294
7.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytof#ddot3
Riven · Top
12 / 9 / 5
47.2% KP
26,631
17.2% share
20,945g
281 CS · 7.5/m
Call me Izo#igi
Quinn · Jungle
18 / 9 / 6
66.7% KP
37,952
24.5% share
21,260g
269 CS · 7.1/m
TheRoyalKanin#EUW
Twisted Fate · Mid
0 / 9 / 20
55.6% KP
32,011
20.6% share
16,181g
254 CS · 6.7/m
Notiko#EUW01
Senna · ADC
6 / 3 / 19
69.4% KP
47,231
30.4% share
20,572g
343 CS · 9.1/m
Patrick Jane#BOO
Rell · Support
0 / 11 / 21
58.3% KP
11,358
7.3% share
10,856g
44 CS · 1.2/m
Red side
DefeatGabriel#JEZ
Vayne · Top
2 / 12 / 6
19.5% KP
18,963
13.3% share
11,771g
231 CS · 6.1/m
Silva#EUW2
Hecarim · Jungle
9 / 6 / 17
63.4% KP
28,065
19.6% share
17,296g
272 CS · 7.2/m
J1HUIV#000
Syndra · Mid
23 / 5 / 9
78% KP
53,463
37.4% share
24,256g
294 CS · 7.8/m
eeZaZ#333
Hwei · ADC
7 / 7 / 15
53.7% KP
33,526
23.4% share
16,952g
288 CS · 7.6/m
LiL TommyG#EUW
Alistar · Support
0 / 6 / 25
61% KP
9,099
6.4% share
10,977g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
