Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 130 days ago
4 / 6 / 6
K / D / A
30.3%
Kill participation
875.6
Damage / min
14,343g
494.6 gold / min
29
14 placed · 4 cleared
261
9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
5 / 4 / 6
42.3% KP
17,030
19.3% share
12,309g
217 CS · 7.5/m
One Eyed King#6326
Talon · Jungle
7 / 5 / 9
61.5% KP
24,798
28.2% share
13,694g
249 CS · 8.6/m
Smietanek#2137
Ekko · Mid
7 / 5 / 4
42.3% KP
20,759
23.6% share
10,969g
188 CS · 6.5/m
183cm 75kg 17cm#GOD
Tristana · ADC
3 / 6 / 5
30.8% KP
17,759
20.2% share
13,170g
239 CS · 8.2/m
BàninoCucciolosò#SOFT
Pyke · Support
4 / 13 / 10
53.8% KP
7,710
8.8% share
9,204g
27 CS · 0.9/m
Red side
VictoryJordæn#EUW
Renekton · Top
1 / 6 / 7
24.2% KP
18,379
17.1% share
10,912g
200 CS · 6.9/m
Oguzkhan#D8181
Graves · Jungle
21 / 2 / 3
72.7% KP
32,999
30.8% share
21,323g
276 CS · 9.5/m
J1HUIV#000
Syndra · Mid
4 / 6 / 6
30.3% KP
25,393
23.7% share
14,343g
261 CS · 9/m
bileğin kırılır#kazor
Ashe · ADC
4 / 8 / 15
57.6% KP
20,231
18.9% share
14,237g
233 CS · 8/m
Shunrim#hook
Thresh · Support
3 / 4 / 24
81.8% KP
10,232
9.5% share
9,978g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
