Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 130 days ago
6 / 7 / 8
K / D / A
36.8%
Kill participation
778.1
Damage / min
17,902g
491.8 gold / min
62
18 placed · 7 cleared
347
9.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ1HUIV#000
Gnar · Top
6 / 7 / 8
36.8% KP
28,323
20.1% share
17,902g
347 CS · 9.5/m
PΛRΛBΞLLUM#LENS
Lillia · Jungle
4 / 8 / 5
23.7% KP
15,874
11.3% share
15,666g
311 CS · 8.5/m
twitch raiko#KATA
Katarina · Mid
14 / 10 / 4
47.4% KP
46,401
32.9% share
16,954g
285 CS · 7.8/m
ギャンブル#萬花鏡
Hwei · ADC
5 / 9 / 8
34.2% KP
28,060
19.9% share
15,382g
245 CS · 6.7/m
Rebel boy xd#1347
Elise · Support
9 / 10 / 9
47.4% KP
22,338
15.8% share
12,348g
40 CS · 1.1/m
Red side
VictoryPXS Shy Carry#2026
Zeri · Top
5 / 12 / 8
30.2% KP
22,070
15.9% share
15,049g
260 CS · 7.1/m
Serenity#2551
Shaco · Jungle
9 / 8 / 12
48.8% KP
33,241
24% share
15,587g
224 CS · 6.2/m
iwanan#7596
Naafiri · Mid
19 / 4 / 7
60.5% KP
47,309
34.1% share
19,883g
301 CS · 8.3/m
Très nul est con#Golem
Swain · ADC
6 / 4 / 11
39.5% KP
24,420
17.6% share
17,267g
310 CS · 8.5/m
ttv fabeaneuw#0000
Seraphine · Support
4 / 10 / 21
58.1% KP
11,623
8.4% share
11,958g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
