Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 129 days ago
7 / 1 / 5
K / D / A
42.9%
Kill participation
890.2
Damage / min
15,127g
462.4 gold / min
32
18 placed · 3 cleared
297
9.1 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVallheim#KING
Olaf · Top
2 / 7 / 13
53.6% KP
16,296
15.4% share
12,263g
225 CS · 6.9/m
Nasser#RM3
Lee Sin · Jungle
10 / 2 / 7
60.7% KP
18,955
17.9% share
15,398g
227 CS · 6.9/m
J1HUIV#000
Ryze · Mid
7 / 1 / 5
42.9% KP
29,126
27.4% share
15,127g
297 CS · 9.1/m
MONKWILLCARRY#EST
Varus · ADC
8 / 13 / 5
46.4% KP
35,511
33.5% share
17,738g
299 CS · 9.1/m
ShadowZerô#2805
Soraka · Support
1 / 6 / 16
60.7% KP
6,240
5.9% share
9,968g
43 CS · 1.3/m
Red side
DefeatTWTV KAAGAROO#EUW11
Trundle · Top
3 / 10 / 3
20.7% KP
27,008
21.2% share
12,259g
288 CS · 8.8/m
Aurelion Sol God#EUW
Ivern · Jungle
6 / 1 / 9
51.7% KP
15,786
12.4% share
13,659g
205 CS · 6.3/m
DarkyMeow#MID
Shen · Mid
2 / 5 / 2
13.8% KP
14,224
11.2% share
10,407g
230 CS · 7/m
Dragdar#2902P
Ezreal · ADC
16 / 4 / 4
69% KP
56,242
44.2% share
19,718g
303 CS · 9.3/m
Knurble Lux#EUW
Lux · Support
2 / 8 / 14
55.2% KP
14,077
11.1% share
9,260g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
