Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 129 days ago
5 / 2 / 5
K / D / A
55.6%
Kill participation
779.4
Damage / min
11,914g
416.3 gold / min
38
14 placed · 1 cleared
249
8.7 CS / min
Objective control
0
Dragons
2
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJacobmolly#1234
Xin Zhao · Top
2 / 6 / 3
27.8% KP
15,759
20% share
10,295g
215 CS · 7.5/m
Order of Ruin#333
Hecarim · Jungle
6 / 7 / 4
55.6% KP
13,330
16.9% share
12,038g
211 CS · 7.4/m
J1HUIV#000
Cassiopeia · Mid
5 / 2 / 5
55.6% KP
22,305
28.3% share
11,914g
249 CS · 8.7/m
Miguel Diaz#CKWIN
Zeri · ADC
5 / 4 / 5
55.6% KP
23,729
30.1% share
13,479g
272 CS · 9.5/m
Biotic#123
Zilean · Support
0 / 8 / 13
72.2% KP
3,650
4.6% share
7,873g
30 CS · 1/m
Red side
VictoryLOCKED TF IN#6802
Gnar · Top
5 / 4 / 6
40.7% KP
24,420
21.1% share
11,163g
215 CS · 7.5/m
PΛRΛBΞLLUM#LENS
Lillia · Jungle
8 / 1 / 11
70.4% KP
29,165
25.2% share
14,546g
278 CS · 9.7/m
ovine hall#777
Akali · Mid
5 / 3 / 3
29.6% KP
18,298
15.8% share
11,438g
221 CS · 7.7/m
Ryuk#adc
Aphelios · ADC
9 / 5 / 5
51.9% KP
36,478
31.5% share
15,152g
263 CS · 9.2/m
Walid Georgey#EUW
Lulu · Support
0 / 5 / 18
66.7% KP
7,277
6.3% share
7,830g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
