Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 129 days ago
4 / 5 / 7
K / D / A
35.5%
Kill participation
1,038.6
Damage / min
15,984g
520.7 gold / min
22
14 placed · 3 cleared
315
10.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatovine hall#777
K'Sante · Top
7 / 5 / 7
60.9% KP
23,195
25.4% share
13,119g
240 CS · 7.8/m
paranoia#ALB
Nidalee · Jungle
6 / 5 / 8
60.9% KP
22,538
24.7% share
13,383g
221 CS · 7.2/m
karakoram2727#V8x3
Yone · Mid
1 / 8 / 5
26.1% KP
13,229
14.5% share
11,388g
256 CS · 8.3/m
7PbZwhU26WprQyGh#wn16L
Jhin · ADC
5 / 6 / 7
52.2% KP
15,796
17.3% share
14,154g
243 CS · 7.9/m
ΚΤΕΛ Σπάρτης#23100
Bard · Support
4 / 7 / 12
69.6% KP
16,463
18% share
9,125g
30 CS · 1/m
Red side
Victoryizeman#TVGA
Malphite · Top
2 / 8 / 6
25.8% KP
11,272
8.2% share
9,931g
169 CS · 5.5/m
ActuallyLetsOpen#EUW
Rek'Sai · Jungle
7 / 1 / 9
51.6% KP
15,992
11.6% share
14,332g
227 CS · 7.4/m
J1HUIV#000
Azir · Mid
4 / 5 / 7
35.5% KP
31,885
23.1% share
15,984g
315 CS · 10.3/m
Chill1000#larry
Ashe · ADC
9 / 3 / 13
71% KP
40,161
29.1% share
18,446g
285 CS · 9.3/m
HF OMON#FUEGO
Senna · Support
9 / 6 / 16
80.6% KP
38,536
28% share
14,228g
66 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
