Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 129 days ago
16 / 7 / 8
K / D / A
66.7%
Kill participation
1,564.8
Damage / min
22,398g
650.2 gold / min
44
13 placed · 7 cleared
317
9.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1314#4 13
Vayne · Top
5 / 15 / 9
38.9% KP
32,184
21.6% share
12,291g
168 CS · 4.9/m
EL MATADOR JANIS#270
Nidalee · Jungle
6 / 3 / 16
61.1% KP
29,962
20.1% share
15,729g
227 CS · 6.6/m
J1HUIV#000
Tristana · Mid
16 / 7 / 8
66.7% KP
53,909
36.2% share
22,398g
317 CS · 9.2/m
EXECUTE#WAR
Yasuo · ADC
7 / 7 / 6
36.1% KP
17,284
11.6% share
15,571g
285 CS · 8.3/m
duller#dull
Tahm Kench · Support
2 / 6 / 17
52.8% KP
15,494
10.4% share
10,179g
35 CS · 1/m
Red side
DefeatBlade ZXM#EUW
Kindred · Top
17 / 7 / 2
50% KP
60,207
35.3% share
18,142g
254 CS · 7.4/m
Deni Avdija#EUWW
Hecarim · Jungle
9 / 7 / 12
55.3% KP
34,247
20.1% share
16,519g
286 CS · 8.3/m
de Cannes#cine
Yone · Mid
2 / 12 / 7
23.7% KP
20,512
12% share
11,968g
246 CS · 7.1/m
Tify#EUW
Seraphine · ADC
7 / 4 / 15
57.9% KP
35,572
20.8% share
14,433g
243 CS · 7.1/m
BanaBeer#EUW2
Karma · Support
3 / 6 / 20
60.5% KP
20,253
11.9% share
10,316g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
