Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 129 days ago
5 / 8 / 13
K / D / A
54.5%
Kill participation
882.2
Damage / min
12,292g
428.8 gold / min
33
13 placed · 4 cleared
262
9.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHawkella#YSK
Qiyana · Top
15 / 1 / 7
51.2% KP
34,147
26.7% share
16,570g
239 CS · 8.3/m
BanaBeer#EUW2
Aatrox · Jungle
9 / 5 / 17
60.5% KP
23,486
18.3% share
15,055g
192 CS · 6.7/m
twitch raiko#KATA
Katarina · Mid
8 / 9 / 14
51.2% KP
33,522
26.2% share
13,859g
200 CS · 7/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
7 / 5 / 9
37.2% KP
27,291
21.3% share
13,198g
218 CS · 7.6/m
PΛRΛBΞLLUM#LENS
Pyke · Support
4 / 13 / 6
23.3% KP
9,641
7.5% share
8,856g
25 CS · 0.9/m
Red side
Defeat1丶丶#one
Volibear · Top
6 / 7 / 5
33.3% KP
18,845
17.7% share
12,493g
205 CS · 7.2/m
Eshwar#EUW
Graves · Jungle
10 / 11 / 8
54.5% KP
29,604
27.8% share
13,111g
215 CS · 7.5/m
J1HUIV#000
Ryze · Mid
5 / 8 / 13
54.5% KP
25,290
23.8% share
12,292g
262 CS · 9.1/m
TTV SupremeG0at#Akali
Senna · ADC
11 / 6 / 8
57.6% KP
21,107
19.8% share
13,915g
179 CS · 6.2/m
眠いな#2323
Nautilus · Support
1 / 11 / 15
48.5% KP
11,569
10.9% share
7,277g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
