Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 129 days ago
12 / 8 / 7
K / D / A
67.9%
Kill participation
1,099.5
Damage / min
16,386g
511 gold / min
34
14 placed · 5 cleared
272
8.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNotiko#EUW01
Gnar · Top
9 / 4 / 12
46.7% KP
34,051
22.4% share
14,817g
237 CS · 7.4/m
Megaras eyes#HADES
Diana · Jungle
5 / 7 / 23
62.2% KP
27,957
18.4% share
13,733g
212 CS · 6.6/m
TWTV Peng04#Yuqi
Ahri · Mid
13 / 7 / 24
82.2% KP
43,575
28.6% share
15,103g
187 CS · 5.8/m
Scorth#EUW
Lucian · ADC
17 / 3 / 13
66.7% KP
37,952
24.9% share
20,145g
279 CS · 8.7/m
Shaclone Arc#EUW11
Leona · Support
1 / 7 / 21
48.9% KP
8,801
5.8% share
9,366g
29 CS · 0.9/m
Red side
DefeatFTH Dimi#STORM
Skarner · Top
2 / 10 / 11
46.4% KP
20,207
16.4% share
10,330g
153 CS · 4.8/m
Kral Batuuu#kral
Viego · Jungle
13 / 9 / 8
75% KP
25,889
21% share
14,940g
218 CS · 6.8/m
J1HUIV#000
Syndra · Mid
12 / 8 / 7
67.9% KP
35,257
28.6% share
16,386g
272 CS · 8.5/m
Jellyray#Jelli
Caitlyn · ADC
1 / 8 / 13
50% KP
33,460
27.2% share
12,878g
216 CS · 6.7/m
Agaro#5ever
Alistar · Support
0 / 10 / 19
67.9% KP
8,302
6.7% share
8,183g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
