Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 127 days ago
10 / 7 / 16
K / D / A
63.4%
Kill participation
1,011.1
Damage / min
16,268g
456.8 gold / min
19
6 placed · 3 cleared
255
7.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv ronaldoo#1234
Malphite · Top
8 / 6 / 13
51.2% KP
22,337
16.1% share
15,287g
223 CS · 6.3/m
Kaboom#EUW1a
Jayce · Jungle
10 / 8 / 17
65.9% KP
41,108
29.7% share
19,224g
209 CS · 5.9/m
J1HUIV#000
Galio · Mid
10 / 7 / 16
63.4% KP
36,012
26% share
16,268g
255 CS · 7.2/m
Kite Machine#2015
Senna · ADC
11 / 6 / 18
70.7% KP
29,196
21.1% share
22,848g
294 CS · 8.3/m
Busmis#Dkk
Leona · Support
2 / 11 / 15
41.5% KP
9,950
7.2% share
9,774g
23 CS · 0.6/m
Red side
DefeatGoodbye1967#EUW
Ahri · Top
11 / 8 / 8
50% KP
50,627
36.6% share
17,057g
213 CS · 6/m
KC Yiken#1111
Quinn · Jungle
14 / 9 / 9
60.5% KP
35,183
25.4% share
19,777g
316 CS · 8.9/m
1111111111111111#X111
Kassadin · Mid
7 / 8 / 10
44.7% KP
26,694
19.3% share
15,636g
254 CS · 7.1/m
bro#han
Yasuo · ADC
3 / 8 / 9
31.6% KP
12,848
9.3% share
13,843g
275 CS · 7.7/m
Order of Ruin#333
Seraphine · Support
3 / 9 / 23
68.4% KP
12,975
9.4% share
10,697g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
