Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 127 days ago
13 / 7 / 4
K / D / A
48.6%
Kill participation
1,299.3
Damage / min
18,796g
548.3 gold / min
33
19 placed · 4 cleared
281
8.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOE LEE FAK#AMU
Pantheon · Top
8 / 6 / 6
37.8% KP
26,347
20.6% share
12,845g
190 CS · 5.5/m
Prime Gentleman#0000
Nidalee · Jungle
9 / 6 / 8
45.9% KP
22,844
17.9% share
16,987g
283 CS · 8.3/m
PLOW KerZes#EUW
Ahri · Mid
5 / 6 / 12
45.9% KP
17,812
13.9% share
12,311g
237 CS · 6.9/m
SLENDOOOO#DAC
Varus · ADC
8 / 8 / 14
59.5% KP
39,195
30.7% share
19,799g
310 CS · 9/m
SORS EST PARATUS#VISUM
Pyke · Support
7 / 9 / 14
56.8% KP
21,654
16.9% share
12,505g
43 CS · 1.3/m
Red side
Victoryfight fight#fight
Rumble · Top
9 / 6 / 7
45.7% KP
37,138
26.9% share
15,581g
268 CS · 7.8/m
TWTV REVERTCRIT#WASD
Graves · Jungle
4 / 7 / 10
40% KP
19,801
14.3% share
14,954g
282 CS · 8.2/m
J1HUIV#000
Tristana · Mid
13 / 7 / 4
48.6% KP
44,545
32.2% share
18,796g
281 CS · 8.2/m
OSV Akuma Ashi#ADC
Caitlyn · ADC
8 / 10 / 7
42.9% KP
28,013
20.3% share
17,447g
271 CS · 7.9/m
2 K#0000
Morgana · Support
1 / 7 / 18
54.3% KP
8,792
6.4% share
10,325g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
