Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 126 days ago
2 / 5 / 4
K / D / A
26.1%
Kill participation
569.2
Damage / min
11,071g
407 gold / min
50
9 placed · 6 cleared
261
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ1HUIV#000
Jayce · Top
2 / 5 / 4
26.1% KP
15,483
16.6% share
11,071g
261 CS · 9.6/m
Deni Avdija#EUWW
Hecarim · Jungle
3 / 8 / 10
56.5% KP
10,845
11.6% share
10,901g
192 CS · 7.1/m
twitch raiko#KATA
Katarina · Mid
1 / 9 / 4
21.7% KP
12,508
13.4% share
8,824g
201 CS · 7.4/m
Insightful#6000
Karthus · ADC
9 / 6 / 4
56.5% KP
34,285
36.7% share
13,237g
209 CS · 7.7/m
Spear Shot#1111
Pantheon · Support
8 / 7 / 7
65.2% KP
20,316
21.7% share
9,995g
41 CS · 1.5/m
Red side
Victorychovy enjoyer#00000
Malphite · Top
1 / 2 / 14
42.9% KP
18,522
16.7% share
9,253g
194 CS · 7.1/m
Kokoro#1206
Nidalee · Jungle
14 / 6 / 11
71.4% KP
29,161
26.3% share
15,396g
212 CS · 7.8/m
Phanta#107
Akshan · Mid
17 / 2 / 8
71.4% KP
31,818
28.7% share
16,257g
241 CS · 8.9/m
Abner#EUW0
Senna · ADC
1 / 7 / 17
51.4% KP
18,715
16.9% share
11,878g
195 CS · 7.2/m
Knurble Lux#EUW
Lux · Support
2 / 6 / 18
57.1% KP
12,515
11.3% share
8,112g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
