Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 123 days ago
3 / 2 / 14
K / D / A
60.7%
Kill participation
465.9
Damage / min
9,728g
323.2 gold / min
135
54 placed · 19 cleared
39
1.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPetit Boogie#EUW
Garen · Top
3 / 5 / 6
32.1% KP
14,423
15% share
11,548g
214 CS · 7.1/m
Harvey Specter#0008
Talon · Jungle
8 / 2 / 7
53.6% KP
18,420
19.2% share
14,662g
269 CS · 8.9/m
GOD COMPLEX333#666
Kassadin · Mid
9 / 5 / 7
57.1% KP
27,555
28.7% share
14,890g
252 CS · 8.4/m
SnomBoss#Crime
Jinx · ADC
5 / 5 / 12
60.7% KP
21,428
22.4% share
15,216g
256 CS · 8.5/m
J1HUIV#000
Bard · Support
3 / 2 / 14
60.7% KP
14,025
14.6% share
9,728g
39 CS · 1.3/m
Red side
Defeatnazo ga tokete#yuku
Jayce · Top
2 / 10 / 4
31.6% KP
25,847
26% share
10,640g
242 CS · 8/m
2 4 7#ak47
Nunu & Willump · Jungle
7 / 3 / 6
68.4% KP
12,641
12.7% share
13,841g
200 CS · 6.6/m
TheBirdman#BIRDD
Azir · Mid
6 / 4 / 3
47.4% KP
29,326
29.5% share
13,829g
257 CS · 8.5/m
DYM#BÉNI
Xayah · ADC
4 / 7 / 5
47.4% KP
21,848
22% share
12,762g
246 CS · 8.2/m
NoGodComplex#back
Rakan · Support
0 / 4 / 12
63.2% KP
9,618
9.7% share
8,333g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
