Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 123 days ago
4 / 5 / 1
K / D / A
50%
Kill participation
701.1
Damage / min
8,657g
403.9 gold / min
24
8 placed · 3 cleared
174
8.1 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDYM#BÉNI
Quinn · Top
2 / 4 / 7
28.1% KP
11,117
13.5% share
7,636g
122 CS · 5.7/m
Prime Gentleman#0000
Nidalee · Jungle
14 / 1 / 6
62.5% KP
20,321
24.7% share
13,801g
208 CS · 9.7/m
HOE LEE FAK#AMU
Pantheon · Mid
6 / 2 / 10
50% KP
17,915
21.8% share
8,900g
139 CS · 6.5/m
The Sweet Kiss#1214
Tristana · ADC
8 / 0 / 9
53.1% KP
23,466
28.5% share
13,430g
218 CS · 10.2/m
new acc#11121
Bard · Support
2 / 3 / 14
50% KP
9,408
11.4% share
6,706g
19 CS · 0.9/m
Red side
Defeatsans emploi#EUW
Sion · Top
3 / 5 / 0
30% KP
8,711
18.3% share
8,210g
167 CS · 7.8/m
PALKIOGRE2#PK2
Ivern · Jungle
1 / 3 / 3
40% KP
6,770
14.2% share
6,246g
89 CS · 4.2/m
J1HUIV#000
Jayce · Mid
4 / 5 / 1
50% KP
15,027
31.5% share
8,657g
174 CS · 8.1/m
vrika janthia#GOATS
Kalista · ADC
2 / 11 / 2
40% KP
11,939
25% share
8,188g
139 CS · 6.5/m
NickyRuus#Shiro
Braum · Support
0 / 8 / 4
40% KP
5,223
11% share
5,028g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
