Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 122 days ago
1 / 6 / 8
K / D / A
56.3%
Kill participation
302.3
Damage / min
11,891g
358.7 gold / min
42
13 placed · 8 cleared
249
7.5 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
4 / 4 / 8
75% KP
31,172
37% share
13,208g
257 CS · 7.8/m
J1HUIV#000
Sylas · Jungle
1 / 6 / 8
56.3% KP
10,022
11.9% share
11,891g
249 CS · 7.5/m
Whirlwind Yasuo#ttv
Yasuo · Mid
2 / 6 / 6
50% KP
14,879
17.7% share
11,854g
271 CS · 8.2/m
Chill1000#larry
Kai'Sa · ADC
8 / 1 / 4
75% KP
21,666
25.7% share
18,232g
346 CS · 10.4/m
Kite Machine#2015
Rakan · Support
1 / 2 / 10
68.8% KP
6,489
7.7% share
8,396g
35 CS · 1.1/m
Red side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
5 / 3 / 5
52.6% KP
13,107
13.1% share
14,582g
281 CS · 8.5/m
c0cky movement#tukan
Lee Sin · Jungle
7 / 2 / 10
89.5% KP
20,199
20.3% share
15,167g
227 CS · 6.8/m
Phanta#107
Akshan · Mid
5 / 3 / 11
84.2% KP
26,459
26.5% share
13,828g
264 CS · 8/m
Ryuk#adc
Ziggs · ADC
0 / 4 / 8
42.1% KP
31,314
31.4% share
15,131g
292 CS · 8.8/m
Dealersz#EUW
Janna · Support
2 / 4 / 15
89.5% KP
8,658
8.7% share
9,820g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
