Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Defeat
Ranked Solo/Duo · 122 days ago
4 / 3 / 15
K / D / A
86.4%
Kill participation
669.6
Damage / min
20,258g
517.2 gold / min
39
16 placed · 5 cleared
375
9.6 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
6
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOguzkhan#D8181
Jayce · Top
3 / 11 / 5
36.4% KP
26,498
22.1% share
13,829g
255 CS · 6.5/m
TheDayIDied#EUW
Kha'Zix · Jungle
8 / 11 / 5
59.1% KP
25,089
20.9% share
17,602g
294 CS · 7.5/m
J1HUIV#000
Twisted Fate · Mid
4 / 3 / 15
86.4% KP
26,226
21.8% share
20,258g
375 CS · 9.6/m
Kite Machine#2015
Senna · ADC
7 / 4 / 9
72.7% KP
34,440
28.7% share
21,702g
318 CS · 8.1/m
Myrtus#P38
Nautilus · Support
0 / 8 / 9
40.9% KP
7,848
6.5% share
10,405g
47 CS · 1.2/m
Red side
Victoryfaker baIIsack#0000
Aurora · Top
6 / 5 / 9
40.5% KP
28,469
19.9% share
15,355g
262 CS · 6.7/m
zereflol1#1007
Lee Sin · Jungle
18 / 2 / 7
67.6% KP
36,585
25.5% share
20,839g
298 CS · 7.6/m
Michael Jackson#MJWIN
Syndra · Mid
5 / 11 / 11
43.2% KP
30,027
20.9% share
15,485g
300 CS · 7.7/m
Ryuk#adc
Zeri · ADC
7 / 3 / 8
40.5% KP
38,171
26.6% share
19,901g
350 CS · 8.9/m
sootrebor#minia
Lulu · Support
1 / 1 / 23
64.9% KP
10,132
7.1% share
12,559g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
