Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 122 days ago
6 / 5 / 23
K / D / A
70.7%
Kill participation
684.9
Damage / min
9,788g
351.7 gold / min
98
43 placed · 4 cleared
25
0.9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPatxiElPirata#TOP
Varus · Top
7 / 6 / 1
19.5% KP
18,683
17% share
12,420g
213 CS · 7.7/m
OSV Akuma Ashi#ADC
Dr. Mundo · Jungle
9 / 7 / 10
46.3% KP
24,409
22.2% share
12,161g
188 CS · 6.8/m
Noyea#1337
Twisted Fate · Mid
5 / 2 / 10
36.6% KP
12,988
11.8% share
11,476g
208 CS · 7.5/m
Zenkai#SENZU
Ezreal · ADC
14 / 6 / 10
58.5% KP
34,676
31.6% share
15,046g
232 CS · 8.3/m
J1HUIV#000
Bard · Support
6 / 5 / 23
70.7% KP
19,063
17.4% share
9,788g
25 CS · 0.9/m
Red side
VictoryGASSY#TROLL
Singed · Top
1 / 10 / 11
46.2% KP
16,845
13.5% share
9,661g
169 CS · 6.1/m
bieganie#hui
Xin Zhao · Jungle
11 / 6 / 4
57.7% KP
30,814
24.6% share
14,342g
202 CS · 7.3/m
psych ward girl#khhv
Malzahar · Mid
3 / 4 / 7
38.5% KP
27,411
21.9% share
10,835g
223 CS · 8/m
PueZ#RBR
Senna · ADC
3 / 8 / 13
61.5% KP
19,461
15.5% share
13,725g
197 CS · 7.1/m
Xfioramaster18#lockd
Fiora · Support
8 / 13 / 7
57.7% KP
30,659
24.5% share
13,384g
121 CS · 4.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
