Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 121 days ago
10 / 6 / 2
K / D / A
63.2%
Kill participation
1,162.7
Damage / min
12,021g
462.6 gold / min
22
11 placed · 2 cleared
191
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLesbian princess#UwU
Singed · Top
3 / 4 / 9
41.4% KP
8,026
8.5% share
10,845g
225 CS · 8.7/m
Michiel deRuyter#NLNLN
Aatrox · Jungle
9 / 4 / 10
65.5% KP
23,005
24.2% share
13,262g
210 CS · 8.1/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
10 / 3 / 6
55.2% KP
29,578
31.2% share
13,270g
209 CS · 8/m
MetroArcher#EUW
Caitlyn · ADC
5 / 4 / 8
44.8% KP
18,101
19.1% share
13,772g
225 CS · 8.7/m
guppy#Nmn
Zyra · Support
2 / 5 / 12
48.3% KP
16,164
17% share
7,828g
28 CS · 1.1/m
Red side
DefeatJ1HUIV#000
Rumble · Top
10 / 6 / 2
63.2% KP
30,210
37.6% share
12,021g
191 CS · 7.4/m
Agurin#DND
Elise · Jungle
2 / 3 / 8
52.6% KP
11,717
14.6% share
10,489g
199 CS · 7.7/m
Mr useful#361
Sylas · Mid
3 / 7 / 6
47.4% KP
16,903
21% share
10,645g
219 CS · 8.4/m
LOCKED TF IN#6802
Zeri · ADC
4 / 6 / 7
57.9% KP
17,123
21.3% share
14,180g
267 CS · 10.3/m
getogetogeto#EUW
Nautilus · Support
0 / 7 / 9
47.4% KP
4,485
5.6% share
6,374g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
