Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 121 days ago
7 / 2 / 14
K / D / A
63.6%
Kill participation
617.9
Damage / min
17,627g
494.4 gold / min
30
6 placed · 2 cleared
358
10 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySeRiN1#EUW
Jayce · Top
12 / 2 / 3
45.5% KP
38,838
31.3% share
18,648g
317 CS · 8.9/m
Dawciu#VITB
Wukong · Jungle
8 / 4 / 6
42.4% KP
23,056
18.6% share
17,670g
296 CS · 8.3/m
J1HUIV#000
Galio · Mid
7 / 2 / 14
63.6% KP
22,029
17.8% share
17,627g
358 CS · 10/m
Sjurdt#EUW
Hwei · ADC
2 / 4 / 11
39.4% KP
29,762
24% share
16,304g
313 CS · 8.8/m
i will engage#aura
Nautilus · Support
4 / 3 / 16
60.6% KP
10,215
8.2% share
10,576g
27 CS · 0.8/m
Red side
Defeattwitch raiko#KATA
Yasuo · Top
5 / 4 / 2
46.7% KP
19,114
18.7% share
18,309g
386 CS · 10.8/m
Szustki#666
Nocturne · Jungle
4 / 8 / 6
66.7% KP
19,633
19.2% share
13,387g
230 CS · 6.5/m
twtv laabuk#0124
Viktor · Mid
1 / 7 / 9
66.7% KP
28,146
27.5% share
12,146g
279 CS · 7.8/m
Chill1000#larry
Jhin · ADC
2 / 4 / 7
60% KP
15,734
15.4% share
15,478g
346 CS · 9.7/m
1pyke23#EUW
Pantheon · Support
3 / 10 / 7
66.7% KP
19,624
19.2% share
10,091g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
