Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 121 days ago
4 / 1 / 17
K / D / A
70%
Kill participation
822.9
Damage / min
17,464g
543.2 gold / min
45
16 placed · 4 cleared
332
10.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSCL Filou#Scald
Ornn · Top
4 / 4 / 6
55.6% KP
33,453
29.7% share
11,851g
250 CS · 7.8/m
azur et asmar#paix
Kha'Zix · Jungle
5 / 5 / 5
55.6% KP
21,264
18.9% share
13,590g
249 CS · 7.7/m
bro#han
Yasuo · Mid
6 / 5 / 4
55.6% KP
30,520
27.1% share
14,806g
317 CS · 9.9/m
Stormzzzze#SSJ2
Veigar · ADC
3 / 11 / 3
33.3% KP
17,160
15.2% share
13,037g
245 CS · 7.6/m
EstoyHamilton#EUW
Karma · Support
0 / 5 / 9
50% KP
10,152
9% share
8,188g
44 CS · 1.4/m
Red side
Victoryblitza weapon#EUW
Vladimir · Top
2 / 6 / 3
16.7% KP
21,041
16.9% share
12,689g
313 CS · 9.7/m
KAATAKURI#BBB
Aatrox · Jungle
13 / 3 / 7
66.7% KP
39,173
31.4% share
17,727g
257 CS · 8/m
twtv CruncyWM#WHITE
Sylas · Mid
10 / 4 / 13
76.7% KP
30,639
24.5% share
15,051g
216 CS · 6.7/m
J1HUIV#000
Senna · ADC
4 / 1 / 17
70% KP
26,457
21.2% share
17,464g
332 CS · 10.3/m
TakeWhatYouWant#OZZY
Nautilus · Support
1 / 4 / 15
53.3% KP
7,544
6% share
9,603g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
